⇒Gamification⇐ The 2 distinct ways gamification have been used in the classroom include game-based learning or gamification. Game-based learning is used to teach and review classroom content. This includes games like Kahoot or classroom Jeopardy. Gamification allows the student to learn and receive information via playing a game. It turns the entire learning experience into a big game. This is the newer concept that is being introduced into education. Advantages of Gamification: Freedom to fail Freedom to experiment Freedom to assume different identities Freedom of effort Automated teaching Individualized learning Disadvantages of Gamification: Distracting attention Social tension Extrinsic rewards Gamification allows a learner to fail and easily pick up the motivation to try again. Another advantage is individualized learning. Usually only students with IEP's are granted this advantage and proven teaching technique. Gamification would create a mainstr...
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